![]() ![]() To that end, Moros Nyx posted a recap of other potential discoveries lurking out there and made a call to action. It’s maybe not the craziest discovery in and of itself, but it is a sign that there’s more to find. Both the pre-release and retail-version footage of this “Flaming Undead Giant” are shown here in a video from Moros Nyx: For the vast majority of Bloodborne fans, the only other time we’ve seen this variant (if at all) was during a 2014 PlayStation Experience showcase led by From Software’s Hidetaka Miyazaki. A group of so-called Tomb Prospectors happened upon an undead giant with a flaming blade, which is a rare, sought-after Chalice Dungeon find. But if someone finds something cool - say, a certain enemy shown in a pre-release demo that seemingly didn’t make it into the final game - then sure, I definitely want to see it. I never want to explore those tombs again. I had my fill of the dreaded tunnels while earning the game’s platinum trophy. That’s true of the Dark Souls games and it’s certainly true of Bloodborne thanks in no small part to its procedurally-generated Chalice Dungeons. From Software’s action-RPGs are shrouded in an air of mystery that keeps dedicated fans searching, sharing, and theorizing. ![]() Keep your eye on the creator’s Twitter page for updates.It shouldn’t come as a surprise that folks are still putting in work to suss out secrets and rare occurrences in Bloodborne. Grimrukh’s Dark Souls Infinite Chalice Dungeon has a planned, but tentative, release for 2022. That would join things together a bit more than that would start introducing more of a scattered aesthetic, so that we’re not restricted in fun and entertainment value terms.” “We're also not totally restricted only to The Depths, you can bring in individual rooms from other maps, and use them as well. ![]() You do have the Gaping Dragon arena down there, of course, which is one of the largest rooms in the game could fit basically anything, and that could be an end point to levels.” “Those passages in The Depths are quite tight, so there are a lot of enemies that wouldn't fit down there. “Enemy-wise it'll be anything that fits basically, and I’ll be angling much more for the fun gameplay than trying to develop any compatible lore,” adds Grimrukh. And that, Souls fans, is bloody terrifying. Instead, he’s considering any enemy that’ll fit inside The Depths’ dark and claustrophobic tunnels and ducts, and even reckons the area’s Gaping Dragon arena – where players do battle with the titular boss in the base game – could make for a natural end point. On the enemies front – as if Butchers, infected rats, and Basilisks weren’t terrifying enough – Grimrukh plans to broaden the scope of foes, suggesting keeping combatants lore-friendly would get boring quickly. Grimrukh says in order to make this process easier, he set up tools that can identify which doors in The Depths are compatible with others – “there are narrow doors and there are these wide passages that water flows through” – and then created code which treats each door as hinges. I sent a tweet out just for a laugh, and it certainly had an interesting reaction.” “I hit run on that, I waited a few minutes, and I ended up with some horrible, ungodly, infinite Chalice Dungeon set in The Depths that can just grow and grow and grow. “I thought to myself: what if I just set up a kind of random system where I have a procedural generation algorithm, where I start with some room and then it randomly selects a compatible room to connect to it, and repeats and so on, going down all the branches endlessly?” says Grimrukh. In essence, he’s bringing Bloodborne’s Chalice Dungeons to Dark Souls. Because while crafting Dark Souls: Nightfall, he devised a custom map that turns The Depths into a randomly-generated death run. I can also safely assume that Grimrukh – the co-creator of Nightfall, one of Dark Souls’ most ambitious community projects that’s due later this year – is a glutton for punishment. It’s been 10 years since my first plunge into The Depths, and I can safely say: it ain’t a nice place. ![]()
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